Project
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Info
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RAW had the absolute honour of working on a wide range of Screen Graphics throughout this legendary blockbuster. Over the course of 7 months, I helped design, refine, animate × deliver final, layered EXR’s ready for the VFX pipeline. I also created accurate slap comps for preview, & provided additional render support where I could.
I mainly focused on: the green Sub Sonar system — the DNI hand, face & bag scanners — the “Riddle Machine” interface / timer — Gabriel’s Watch timer — and the IMF Smartphone face scanner — but I also helped with additional design × delivery of the IMF Laptops / AR Glasses featured throughout the Airport sequence as well.
The GFX needed to instantly readable, leaving nothing to ambiguity, and there was a lot more than meets the eye with this project, i.e. *plenty* of different versions, responding to *very* specific feedback from McQ (& crew) — hands down, the best project × team; I consider myself extremely lucky...
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Mission: Impossible
Dead Reckoning (Part 1)
Info
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RAW had the absolute honour of working on a wide range of Screen Graphics throughout this legendary blockbuster. Over the course of 7 months, I helped design, refine, animate × deliver final, layered EXR’s ready for the VFX pipeline. I also created accurate slap comps for preview, & provided additional render support where I could.
I mainly focused on: the green Sub Sonar system — the DNI hand, face & bag scanners — the “Riddle Machine” interface / timer — Gabriel’s Watch timer — and the IMF Smartphone face scanner — but I also helped with additional design × delivery of the IMF Laptops / AR Glasses featured throughout the Airport sequence as well.
The GFX needed to instantly readable, leaving nothing to ambiguity, and there was a lot more than meets the eye with this project, i.e. *plenty* of different versions, responding to *very* specific feedback from McQ (& crew) — hands down, the best project × team; I consider myself extremely lucky...
Industry
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Category
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Feature Film
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Category
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Fictional User Interface
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![](https://freight.cargo.site/t/original/i/53ec1a03593592be06fb9b969c364b9b5f2ef19e9dafd509a673ea70673f0b4f/sub2.gif)
![](https://freight.cargo.site/t/original/i/2013b12e23c54f965937eee6fcf9b0aa3ef8f39a3ed6553ba49b7402fbe7529d/sub1.gif)
![](https://freight.cargo.site/t/original/i/5fc48e80f1f414e484a84afbbc7ade8ba290c07a55806f2a7399c55580eacdcf/sub3.gif)
![](https://freight.cargo.site/t/original/i/23cc34e1c40488401d3f6452a3a785668f158c11fa67c0cdbda9ac7b5c50a88d/sub4.gif)
![](https://freight.cargo.site/t/original/i/d9b9d75aa127501de8cb043a8c77f22181c37229e2a6d5d8f8f17b4ee1bac2f1/dni01.gif)
![](https://freight.cargo.site/t/original/i/4d19682839d032f53d20a010b7c3994964dd54506b44cad9789e69aaecf7b3da/serv_01.jpg)
![](https://freight.cargo.site/t/original/i/f96c81d1c5e8c517723a4574fda2f8c22078ea30b92c5b58ac74f78f85f59baa/gw1.gif)
![](https://freight.cargo.site/t/original/i/db229946ebae821ca5c859561439f99e6566dc062fd668dce7002e7c459a1127/rm1.gif)
![](https://freight.cargo.site/t/original/i/f88f1f1b38a40e856d7028e07b53aa91413fdef9746713cae39f7be7d972022c/rm2.gif)
![](https://freight.cargo.site/t/original/i/ef8d1d892d5c99c1763c5c0fa0f049b40733e5a36f8c942751427f656ee2aa45/laptop2.gif)
View the full project / showreel on ︎︎︎ WWW.BLINDLTD.COM
ALL CONTENTS ARE COPYRIGHT OF THE RESPECTIVE PRODUCTION COMPANIES, STUDIOS, ETC. NOT INTENDED FOR PROMOTIONAL USE.
Based in Doncaster, UK (UTC+1)
Working remotely, anytime, with anyone...
Working remotely, anytime, with anyone...
![](https://freight.cargo.site/t/original/i/953adac6a07e82bf5dd44b2b8d3b66680e4994ff04ac600b8bdb1497d354494a/RAW-GFX_LOGO_WEB_WIDE.png)
Registered Office Address:
7 Bell Yard, London, WC2A 2JR
7 Bell Yard, London, WC2A 2JR